Eccentric billionaire architect, Baron Wittard has created his magnum opus. An entire city inside a single building. A thousand apartments, a shopping mall, a swimming pool, hundreds of offices all under the roof of this noble edifice known as Wittard’s Utopia. The grand opening was supposed to happen two years previous, but a chain of mysterious and extraordinary events closed the building off to the public and now it stands, derelict, run down and hauntingly mysterious. Your editor has sent you off on assignment to gather photo’s and evidence of the mysterious goings on. Armed with only a camera and a torch, can you find out why so many locals, men, women and children have disappeared and what’s the cause of the electromagnetic disturbances? Someone or something lurks in the deepest recesses of Utopia, dare you enter?
She dropped you right in it did your editor. Not only does the game start off with a nice, dark horror-esque movie, but also the voice of your editor asking you to go into the grounds of Utopia, which you have to walk through a forest to in the middle of the night, and somehow enter the building. If that wasn’t enough, just before she breaks up on the phone (due to the electromagnetic phenomena), she tells you about the disappearances and how a story like that would greatly benefit the magazine. Mental note, quit the magazine should I survive this….
Baron Wittard: Nemesis of Ragnarok, from Wax Lyrical Games and Iceberg Interactive, is a first person, 3D point and click, horror adventure. With gorgeous scenery and puzzles that can give you brain freeze, it certainly feels like the big brother to other games such as, Barrow Hill and Dark Fall with a definite classic approach to puzzling. The game is scary and full of suspense with haunting music and sound effects that, when played on headphones, make you turn around suddenly and can send a chill up your spine.
Utopia and its grounds are displayed in a glorious high resolution 3D perspective and give considerable weight to the spooky feel. Just scanning around can make you suddenly dart back to a window… Did I just see something going past that window then? Or was it a trick of the light? I was suitably freaked and didn’t dare blink for a while, especially when exploring some of the darker areas with that continual tinge of menace and the hint of something powerful lurking in the background.
The puzzles are suitable brain teasers and involve extensive exploration to find the clues to allow you to delve further into Utopia to unlock its terrible secret. Although at times they can have you stumped, I’m sure the hardcore adventurers would have great fun figuring them out .
On the whole the Baron is shaping up to be a first class adventure, it has a sound storyline with plenty of spook and mystery, nice graphics and soundtrack, all in all perfect ingredients for an excellent game. Those of you who love this genre, take note, the release date is set for the 18th February. I for one will keep an eye out for it.
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