Lili: Child of Geos Review

Usually, when a console title is a simple mobile port, such as the recently released Shred It, one can realise that such is the case in an instant. Limited controls, simplistic gameplay, and archaic visual façade, are the most common giveaways of mobile ports. However, to surprise of many, one of such titles has recently snuck into the PlayStation Store unnoticed. And it is simply because, at a first glance, it looks nothing like a simplistic mobile title.

The title which has managed to achieve the feat of reaching the PlayStation store, without an avalanche of negativity due to its mobile nature is Lili: Child of Geos. And this particular title, has managed to do so, simply because of its look, and a description, which could never match even a modern mobile title, either on iOS, or Android.

Lili: Child of Geos, is a third person adventure, which is commonly described as a Role-Playing-Game. But the RPG elements are overwhelmingly limited, and worst of all inconsequential. Yes, you can upgrade certain elements of the protagonist such as speed, and/or grip, but ultimately, even the final upgrade to each and every skill, alters the gameplay very little, and even in the early stages, it is borderline impossible to notice any changes.

Lack of significant upgrade paths is simply disappointing, and that is because the ability to speed through the encounters with hostiles would be very welcome in this instance, as they are all exactly the same. After you’ve completed one of them, you have basically completed them all, and Yes – within the latter stages the title tries to mix things up, but even then, the core gameplay of the title still boils down to simplistic quick time events, but this time in a different order.

Base gameplay mechanic of Lili: Child of Geos, does leave a lot to be desired, and even when one takes into the consideration that title is situated within a larger world, with various locales to explore, it still feels boring and uninspired. The world of Lili, is riddled with chests, flowers, side missions, and pots, which all offer the player rewards, and closure on the world of Lili: Child of Geos. But while you’ll get overwhelmed with plot related items, and the closure which they offer, you most likely will not care about any of it, and that is because Lili: Child of Geos, does nothing to make you care about the protagonist, nor the world which she explores.

Without a doubt, some will definitely get the explorer’s bug, and will spend hours on end venturing through the world of Lili: Child of Geos, but even the proudest of completionists and trophy hunters, will come to a point, where they’ll take a step back, and come to a conclusion that delving deeper into the world of this particular title is simply not worth it.

The shallow and unrewarding experience of Lili: Child of Geos, is surely disappointing, and once one adds into the equations frequent texture pop-ins, which occur whenever player enters any building, and horrendous map which often places markers meters away from the item and or character which they represent, one will come to the realisation that Lili: Child of Geos, is nothing more than a subpar title. Even its most prominent positive trait, which is its charming visual façade is not without flaws, as often digital artifacting affects in-game textures, and every single glare effect.

If one were to summarise Lili: Child of Geos, he/she could state that this particular title is like an old, tin toy car from the mid-20th century. At a first glance it is phenomenal, and that’s because its solid body, gives off a great shine, and makes it look like the real deal. But the closer one gets to it, the more imperfect it seems. The aspect of visual brilliance quickly disappears once one realises that it is nothing more than a sheet of tin moulded into a car-like shape, and the previously stunning, detailed elements are nothing more than lines of paint. And the magic disappears completely once one takes it into his/her hand, because at that point, one will realise that the once brilliant toy car, is nothing more than few bits of painted tin stuck together, which ultimately have no significant use, as even the flimsy wheels refuse to move, subsequently making the toy useless.

The above analogy while being ‘brash’ perfectly describes Lili: Child of Geos. At a first glance, it is beautiful and charming game, situated within an intriguing world. But once one starts delving deeper into the insides of the title, he/she will realise that it is nothing more than an overly simplistic game, with archaic mechanics, and equally dated gameplay.

REVIEW CODE: A complimentary Sony Playstation 4 code was provided to Bonus Stage for this review. Please send all review code enquiries to editor@bonusstage.co.uk.

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