The bulk of the game is spent in combat, which is broken into two types: free battles and story battles. Story battles can only be played through once and are preceded and followed by a cutscene that furthers the story. Free battles can be played as many times as you wish, rewarding you with gold and items dropped by slain enemies. On the battlefield, you take control of Nash and her summoned units and turns–both allied and enemy–are dictated by agility. During your turn, you’re able to move and use skills/items. How far you can go is dictated by the units movement attribute and that range is represented as tiles on a grid. The side scrolling aspect of the game comes into play here, as you can only move left or right, up or down and are also limited by enemy presence. Your units are always summoned right behind Nash and you have no control over wherever that may be in relation to the enemy team. Because you can’t (normally) move past the enemy, positioning becomes especially important. Magic Scroll Tactics offers an increase in damage and hit rate if you can manage to get the higher ground, which is neat, but can also bite you in the ass because the enemy often starts out that way.
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Magic Scroll Tactics Review
User Review( votes)
A competent and accessible strategy RPG. Though somewhat simplistic compared to other titles in the genre, Magic Scroll Tactics‘ charming writing and streamlined gameplay makes it welcoming to newbies and veterans alike.
- Easy to pick up.
- Good writing, charming cast.
- Class and skill system allows for unit customization.
- Arguably too simplistic.
- Unit customization leaves something to be desired.
- Side scrolling aspect needlessly limits unit mobility in some instances.