In Invizimals: The Lost Kingdom you get to explore the world of the Invizimals which is a very popular series within kids circles. You play Hiro an explorer who discovers a magical portal that teleports you to the lost kingdom. Unfortunately the Lost Kingdom is under attack from a cruel ruthless robot army. You have the chance to transform into 16 of the most popular Invizimals taking advantage of their unique powers/abilities to solve puzzles and battle your enemies.
Unfortunately transforming into any of the Invizimals isn’t particular interesting or fun. Whoever you play with just doesn’t feel very natural, it feels slow with terrible collision detection. Invizimals: The Lost Kingdom just feels like a rushed franchise game which is a shame because games like this shouldn’t be rushed as they do have the potential to be very involving and fully rounded games.
The gameplay in Invizimals: The Lost Kingdom is average, it’s perfectly functional for Invizimals: The Lost Kingdom but there are no new ideas or well executed parts. You are able to merge your body with the various Invizimals you meet which allows you to unlock new skills. Some of these skills include swinging over large gaps, swimming under water and climbing vines. One of the plus points in Invizimals: The Lost Kingdom is that any character you unlock can be brought back at any time. You can also collect Z-Sparks that are everywhere across the Invizimals world which allow you to upgrade your character and revealing new moves which help you as you reach the pretty forgettable end.
There’s not a great deal to do in Invizimals: The Lost Kingdom. The levels are very linear with collectibles that can be in Battle Mode. This replicates the real time battles on the PS Vita game. Now if you’ve spent a lot of time on the PS Vita version then Invizimals: The Lost Kingdom does compliment this side of the game. It would have been a good idea to replicate this battle element in Invizimals: The Lost Kingdom however the alternative is that you are left with a poor battle mode. The slow responsive attack controls frustrate and you’ll find yourself just button bashing the easy attacks simply because the other attacks are too slow.
Graphically Invizimals: The Lost Kingdom is very bright and targeted at children. The landscapes are well detailed whilst the characters are fun looking. The character animation in most cases is fluid despite the collision detection and obviously untested areas where you seem to be stuck behind an invisible wall or two. The soundtrack fits in well within Invizimals: The Lost Kingdom. The music seems to use a whole range of instruments that to be fair to Invizimals: The Lost Kingdom help make the game more playable and a little more enjoyable.
Invizimals: The Lost Kingdom is a kids game, but some kids games are good games, games that can be enjoyed by all. Invizimals: The Lost Kingdom however is a poor game, Invizimals: The Lost Kingdom is not a game you should let your kids play because they won’t enjoy it. There’s quite a large cast in Invizimals: The Lost Kingdom and the ability to share data with your PS Vita should make Invizimals: The Lost Kingdom a far more playable proposition but it isn’t. If I was Hiro I would have spent less time befriending the Invizimals and more time trying to find that portal to get back to the real world!
REVIEW CODE: A complimentary Sony Playstation 3 code was provided to Bonus Stage for this review. Please send all review code enquiries to press@4gn.co.uk.
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Gameplay - /10
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Graphics - /10
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Sound - /10
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Replay Value - /10
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