While stunning in design and packed with some good moments, the repetitive gameplay of Sacred Stones and uninspired level designs drag me down to very “ho hum” emotions.
Author: Elliott Osange
While it has good moments and appeals to the Princess. Maker fandom, this digital board game relies too much on luck and chance for something so skill based.
A step up in innovation and difficulty, a step away from the core storyline, a step towards some sinister ideas and the last step I’ll take into Freddy’s world.
Stronger in storytelling, weaker in gameplay, the 3rd chapter of Freddy Fazbear has some unsettling moments but getting there is sometimes more chore than play.
Look, you know what this is gonna be, so either you’re in or out with this cat girl, shrine maiden harem dating game.
The 2nd in the series, this jumpscare management game adds new, complex variants to the table & begins to explore the dark world of Freddy Fazbear in earnest.
It's the jumpscare game that every child wanted every Youtuber to play, but now it's on the console, and, believe it or not, it's pretty fun in the right doses.
While a great concept at the core, there is so little to be gained or learned here that time would be better spent reading or talking to someone with anxiety.
The unlikely phenom continues to entrance players around the world with a strange but satisfying new foray into the world of 2D multiplayer brawling.
While cute and fun in small doses, there’s a key element missing to this game to prevent long term investment: mainly, single player incentive.