Who are you? The Creator, Stan? Inquisitive Ant? Violent Lil Bull? Or... perhaps the better question is: why is this happening to you?
This game should be called Dungeon Grinders, not Dungeon Rushers, because 99.8 percent of your time will be spent slowly gaining materials and exp in repetitive, linear dungeons--and that isn't the least bit fun.
Don’t judge a book by its cover.
In a world of smoke, the ultimate sacrifice. To what lengths will you go to recover your lost child?
This game isn't for everyone and I can't stress that enough. It's repetitive and it's sometimes punishing, but if you're the patient sort it can also be very rewarding If you're a hunter, you'll know it early on, but the same goes for if you aren't one.
Kia ora! Restore order to the once peaceful Taromi Island by quelling the restless spirits that haunt it.
An improvement over the initial release, but ultimately still lacking in terms of polish.
Wonky controls keep this third-person shooter where mobility is key from reaching its full potential.
Quirky, grindy, and downright strange. Fight for revenge in this beat em up with an interesting approach to handling money.
For gamers who most enjoy the story telling aspect of RPGs, Regalia delivers in spades without watering down combat difficulty.