The sinking city is the latest game based on Lovecraftian horror.
If Sea of Thieves used the Ark game engine, had way too much ambition and way too many bugs.
When I started up the game and made my first few choices, I was struck by how easily things can spiral out of control.
Looks like Civilization, plays nothing like it! Good combination? You be the judge…
Radiation City creates a superb air of tension that genuinely scares you, but too many broken mechanics ruin the game into a laughable mess.
Injection 23, in the heads of the developers was clearly meant to be the next big horror hit, but ultimately it is nothing more than the next nightmare to forget.
Darkwood offers a unique take on the horror genre which targets the psychological fears of your darkest nightmares.
DayZ is truly one of a kind experience, but it is also a game which will require quite few patches before it is truly enjoyable, and worth its steep asking price – or you know, one big one.
Back in 1995 wants you to play games like you did back in the nineties, not sure that idea is going to work......................
As a game, Back in 1995 is tepid and short: as an artistic recreation of gaming in the 90s, Back in 1995 is such an accomplishment that it blows my mind.