Reverie takes place in the island town of Harikoa on an island fished up from the sea aeons ago by one of three powerful brothers. These same siblings died soon after, locked in a vicious cycle of envy for one another, and thus became angry spirits that lingered long after their physical forms ceased existence. Fast forward to the future and the spirits are still wreaking havoc on the peaceful island. It’s up to you, a boy named Tai who is visiting his grandparents on holiday, to free the restless spirits and restore peace to the natives.
Take up your trusty cricket bat and begin your exploration of a tropical paradise!
One of the first things that stood out most to me beyond the Earthbound-inspired graphics style, but the story. This light-hearted tale starts on a rather dark note early on by introducing the island’s origins: namely that it was fished from the sea by one of three brothers, after which the other two brothers, poisoned by envy, began a squabble that ultimately costed all three siblings their lives. It was a bit of a surprise given how light-hearted the rest of the game is.
After that brief introduction to the problem plaguing Taromi Island, you’re given control of young Tai. The game eases you into things, allowing you to roam the town and meet the locals before actually diving into the dungeons. The tutorial dungeon is simple and straightforward, but it shows you what you’ll have to look forward to in terms of combat and exploration. Then, you’re set loose on the world.
- Responsive controls.
- A more modern, sort of mundane kind of adventure.
- Collectable feathers pad out play time if you’re the completionist sort.
- The New Zealand vernacular is awesome. You don’t see that a lot in games.
- The assortment of gadgets are varied and they synergize well to solve puzzles.
- Bugs. I’ve had the game become unresponsive and had to close it out then launch it again. On another occasion, I glitched into an area I shouldn’t have been able to enter and had to quit to the main menu.
- Can be rushed through in one sitting depending on skill level. My playthrough took around 6 hours and I had time to collect all of the collectables
- No fast travel. Movement is slow enough to be tedious even while mashing O.
- No shield? In a Zelda clone? Dodging worked well and fine, but I felt as though a shield would have been invaluable at times.
- There’s not a lot of enemy variation. In the over world, you see the same five enemies again and again.