60 Parsecs is the survival simulation sci-fi sequel to 60 seconds!. Both of these titles were developed by Robot Gentleman. The difference between them however is 60 Parsecs is set in space while 60 seconds was set in a post apocalyptic setting.
The game begins with an introduction and a quick tutorial to set you off in the right direction. You get the choice between two starter captains of the Astro citizens program each with their own specific set of skills. Emmet is a brainy scientist who possess a boost that helps you receive extra items and resources from choices and expeditions you make throughout the game. On the other hand the other captain Dee Dee excels in agility and has a boost where her hunger meter decays slower than usual. Even though you only have these two captains to choose from after you finish your first play through you will have 4 other captains to choose from, each with their own unique skill set. Shortly after you select your captain you are given 60 seconds to gather whatever your hands can carry from crew members, food, or other materials and resources. I wouldn’t just start grabbing things at random though. 60 seconds go by fast and I can promise you, you won’t be able to grab everything. Each playthrough the layout of items and materials are changed too making it harder to gather the supplies you need. Once time is up you hop in your shuttle and take off as your space stations exploded leaving everything you left behind destroyed. The game now goes into survival mode where your journey truly begins.
Your 2 main goals once you hit survival mode are to find a planet for you and your crew to inhabit and just survive. Throughout the game you must go through various sets of decisions you have to make each and every passing day. You also have the ability to craft helpful items each day as well. They’re not required like making decisions but it’s helpful to take advantage to craft something when your able too. Whenever you can I’d recommend making soup. Your going to need it. To make any items from the crafting station it’s going to cost either chemicals, minerals, or energy. Some of these items can’t be crafted without an upgraded crafting station so that’s something to invest in. Once you reach a planet to land on you will also gain the option to send out one of your crew mates to go on an expedition. Keep in mind once you send somebody out there they’re completely unavailable for a couple of days until they return. On the plus side, you don’t have to worry about feeding them. I would have loved to be able to control the characters or at least see them on their expeditions.
For a game that revolves around making one decision everyday, the situations that you encounter seem very repetitive. Each playthrough can go a different way depending on what items and crew members you bring with you but the scenarios you encounter just keep on repeating. Considering the game is meant for short playthroughs, this tends to get annoying fast. Keeping in mind that this is the core gameplay, entertainment value also deters with each passing play-through.
60 parsecs overall is a pretty decent game. It’s cartoonish graphics and rather dark humor are appealing along with its variety of choices you can make with during your play-through. The lack of variety regarding the situations you can encounter however are lacking and often are repetitive. I find these kind of simplistic games interesting nonetheless, but I can’t say it’s for those who seek action and more depth with their games.
REVIEW CODE: A complimentary Nintendo Switch code was provided to Bonus Stage for this review. Please send all review code enquiries to firstname.lastname@example.org.
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60 Parsecs! Review
Gameplay - 8/10
Graphics - 8/10
Sound - 8/10
Replay Value - 8/10
User Review( votes)
60 parsecs overall is a pretty decent game. It’s cartoonish graphics and rather dark humor are appealing along with its variety of choices you can make with during your play-through.