Author: Dawn
A "Light Guide" must never abandon their shaman no matter what. Even when the going gets tough--and, make no mistake, Candle is tough.
The only redeeming quality this "game" has is that it's an easy way for trophy hunters to score a platinum.
Capture Demons and, while they atone for their sins, save the world.
Who are you? The Creator, Stan? Inquisitive Ant? Violent Lil Bull? Or... perhaps the better question is: why is this happening to you?
This game should be called Dungeon Grinders, not Dungeon Rushers, because 99.8 percent of your time will be spent slowly gaining materials and exp in repetitive, linear dungeons--and that isn't the least bit fun.
Don’t judge a book by its cover.
In a world of smoke, the ultimate sacrifice. To what lengths will you go to recover your lost child?
This game isn't for everyone and I can't stress that enough. It's repetitive and it's sometimes punishing, but if you're the patient sort it can also be very rewarding If you're a hunter, you'll know it early on, but the same goes for if you aren't one.
Kia ora! Restore order to the once peaceful Taromi Island by quelling the restless spirits that haunt it.
An improvement over the initial release, but ultimately still lacking in terms of polish.